![]() ![]() and his project real lights seems to have been passed off with its next major update in November at best. I had high hopes for the project, but that thread has sat dead for months and Plutoman seems to be less active. Mods were available to remove fake lighting, make lights behave like real lights, and then further mods that worked in synergy to make the new information about light and light levels effect stealth mechanics. In Oblivion it seems that stealth and lighting were far less confusing. Hey all this is just a thread to help me figure some stuff out with regard to evaluating lighting and stealth mods and how they interact.
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